Wireless
communications is one of the most active areas of technology
development of our time. This development is being driven primarily by
the transformation of what has been largely a medium for supporting
voice telephony into a medium for supporting other services, such as the
transmission of video, images, text, and data. Thus, similar to the
developments in wireline capacity in the 1990s, the demand for new
wireless capacity is growing at a very rapid pace. Although there are,
of course, still a great many technical problems to be solved in
wireline communications, demands for additional wireline capacity can be
fulfilled largely with the addition of new private infrastructure, such
as additional optical fiber, routers, switches, and so on. On the other
hand, the traditional resources that have been used to add capacity to
wireless systems are radio bandwidth and transmitter power.
Unfortunately, these two resources are among the most severely limited
in the deployment of modern wireless networks: radio bandwidth because
of the very tight situation with regard to useful radio spectrum, and
transmitter power because mobile and other portable services require the
use of battery power, which is limited.
PG Diploma in
Web Communication
Department of New Media Technology
Makhanlal Chaturvedi Rashtriya Patrakarita Evam Sanchar Vishwavidyalaya
Download PG Diploma in Web Communication Syllabus
Showing posts with label Internet Communication. Show all posts
Showing posts with label Internet Communication. Show all posts
Thursday, September 6, 2012
Internet Protocol: FTP, HTTP, HTTPS, TCP/IP
Internet Protocol
(Internet
Protocol) is the primary network protocol used on the Internet,
developed in the 1970s. On the Internet and many other networks, IP is
often used together with the Transport Control Protocol (TCP) and
referred to interchangeably as TCP/IP.
IP
supports unique addressing for computers on a network. Most networks
use the Internet Protocol version 4 (IPv4) standard that features IP
addresses four bytes (32 bits) in length. The newer Internet Protocol
version 6 (IPv6) standard features addresses 16 bytes (128 bits) in
length.
Data
on an Internet Protocol network is organized into packets. Each IP
packet includes both a header (that specifies source, destination, and
other information about the data) and the message data itself.
IP
functions at layer 3 of the OSI model. It can therefore run on top of
different data link interfaces including Ethernet and Wi-Fi.
FTP
Short
for File Transfer Protocol, the protocol for exchanging files over the
Internet. FTP works in the same way as HTTP for transferring Web pages
from a server to a user's browser and SMTP for transferring electronic
mail across the Internet in that, like these technologies, FTP uses the
Internet's TCP/IP protocols to enable data transfer.
FTP
is most commonly used to download a file from a server using the
Internet or to upload a file to a server (e.g., uploading a Web page
file to a server).
HTTP
What is HTTP?
HTTP,
the Hypertext Transfer Protocol, is the application-level protocol that
is used to transfer data on the Web. HTTP comprises the rules by which
Web browsers and servers exchange information. Although most people
think of HTTP only in the context of the World-Wide Web, it can be, and
is, used for other purposes, such as distributed object management
systems.
How Does HTTP Work?
HTTP
Is a request-response protocol. For example, a Web browser initiates a
request to a server, typically by opening a TCP/IP connection. The
request itself comprises
- a request line,
- a set of request headers, and
- an entity.
The server sends a response that comprises
- a status line,
- a set of response headers, and
- an entity.
The
entity in the request or response can be thought of simply as the
payload, which may be binary data. The other items are readable ASCII
characters. When the response has been completed, either the browser or
the server may terminate the TCP/IP connection, or the browser can send
another request.
HTTPS (Secure HTTP)
Hypertext
Transfer Protocol Secure (HTTPS) is a widely used communications
protocol for secure communication over a computer network, with
especially wide deployment on the Internet. Technically, it is not a
protocol in itself; rather, it is the result of simply layering the
Hypertext Transfer Protocol (HTTP) on top of the SSL/TLS protocol, thus
adding the security capabilities of SSL/TLS to standard HTTP
communications.
HTTPS
is especially important over unencrypted networks such as WiFi as
anyone on the same local network can do packet sniffing and discover
sensitive information. Additionally, many free to use and even paid for
WLAN networks do packet injection for serving their own ads on webpages
or just for pranks, however this can be exploited maliciously e.g. by
injecting malware and spying on users. Another example where HTTPS is
important is connections over Tor (anonymity network), as malicious Tor
nodes can damage or alter the contents passing through them in an
insecure fashion and inject malware into the connection. This is one
reason why EFF and Torproject started the development of HTTPS
Everywhere, which is included in the Tor Browser Bundle.which use
encryption, can be used to create a secure connection between two
machines. The browser uses SSL or TLS when connecting to a secure part
of a website indicated by an HTTPS URL, that is, a URL with the prefix
https://. The browser then uses HTTP to send and receive requests over
this secure connection.
TCP/IP
TCP/IP (Transmission Control Protocol/Internet Protocol) is the basic communication language or protocol of the Internet. It can also be used as a communications protocol in a private network (either an intranet or an extranet). When you are set up with direct access to the Internet, your computer is provided with a copy of the TCP/IP program just as every other computer that you may send messages to or get information from also has a copy of TCP/IP.
TCP/IP is a two-layer program. The higher layer, Transmission Control Protocol, manages the assembling of a message or file into smaller packets that are transmitted over the Internet and received by a TCP layer that reassembles the packets into the original message. The lower layer, Internet Protocol, handles the address part of each packet so that it gets to the right destination. Each gateway computer on the network checks this address to see where to forward the message. Even though some packets from the same message are routed differently than others, they'll be reassembled at the destination.
TCP/IP uses the client/server model of communication in which a computer user (a client) requests and is provided a service (such as sending a Web page) by another computer (a server) in the network. TCP/IP communication is primarily point-to-point, meaning each communication is from one point (or host computer) in the network to another point or host computer. TCP/IP and the higher-level applications that use it are collectively said to be "stateless" because each client request is considered a new request unrelated to any previous one (unlike ordinary phone conversations that require a dedicated connection for the call duration). Being stateless frees network paths so that everyone can use them continuously. (Note that the TCP layer itself is not stateless as far as any one message is concerned. Its connection remains in place until all packets in a message have been received.)
Many Internet users are familiar with the even higher layer application protocols that use TCP/IP to get to the Internet. These include the World Wide Web's Hypertext Transfer Protocol (HTTP), the File Transfer Protocol (FTP), Telnet (Telnet) which lets you logon to remote computers, and the Simple Mail Transfer Protocol (SMTP). These and other protocols are often packaged together with TCP/IP as a "suite."
Personal computer users with an analog phone modem connection to the Internet usually get to the Internet through the Serial Line Internet Protocol (SLIP) or the Point-to-Point Protocol (PPP). These protocols encapsulate the IP packets so that they can be sent over the dial-up phone connection to an access provider's modem.
Protocols related to TCP/IP include the User Datagram Protocol (UDP), which is used instead of TCP for special purposes. Other protocols are used by network host computers for exchanging router information. These include the Internet Control Message Protocol (ICMP), the Interior Gateway Protocol (IGP), the Exterior Gateway Protocol (EGP), and the Border Gateway Protocol (BGP).
TCP/IP
TCP/IP (Transmission Control Protocol/Internet Protocol) is the basic communication language or protocol of the Internet. It can also be used as a communications protocol in a private network (either an intranet or an extranet). When you are set up with direct access to the Internet, your computer is provided with a copy of the TCP/IP program just as every other computer that you may send messages to or get information from also has a copy of TCP/IP.
TCP/IP is a two-layer program. The higher layer, Transmission Control Protocol, manages the assembling of a message or file into smaller packets that are transmitted over the Internet and received by a TCP layer that reassembles the packets into the original message. The lower layer, Internet Protocol, handles the address part of each packet so that it gets to the right destination. Each gateway computer on the network checks this address to see where to forward the message. Even though some packets from the same message are routed differently than others, they'll be reassembled at the destination.
TCP/IP uses the client/server model of communication in which a computer user (a client) requests and is provided a service (such as sending a Web page) by another computer (a server) in the network. TCP/IP communication is primarily point-to-point, meaning each communication is from one point (or host computer) in the network to another point or host computer. TCP/IP and the higher-level applications that use it are collectively said to be "stateless" because each client request is considered a new request unrelated to any previous one (unlike ordinary phone conversations that require a dedicated connection for the call duration). Being stateless frees network paths so that everyone can use them continuously. (Note that the TCP layer itself is not stateless as far as any one message is concerned. Its connection remains in place until all packets in a message have been received.)
Many Internet users are familiar with the even higher layer application protocols that use TCP/IP to get to the Internet. These include the World Wide Web's Hypertext Transfer Protocol (HTTP), the File Transfer Protocol (FTP), Telnet (Telnet) which lets you logon to remote computers, and the Simple Mail Transfer Protocol (SMTP). These and other protocols are often packaged together with TCP/IP as a "suite."
Personal computer users with an analog phone modem connection to the Internet usually get to the Internet through the Serial Line Internet Protocol (SLIP) or the Point-to-Point Protocol (PPP). These protocols encapsulate the IP packets so that they can be sent over the dial-up phone connection to an access provider's modem.
Protocols related to TCP/IP include the User Datagram Protocol (UDP), which is used instead of TCP for special purposes. Other protocols are used by network host computers for exchanging router information. These include the Internet Control Message Protocol (ICMP), the Interior Gateway Protocol (IGP), the Exterior Gateway Protocol (EGP), and the Border Gateway Protocol (BGP).
Internet Connectivity & its modes
Internet Connectivity
Internet
access is the means by which individual terminals, computers, mobile
devices, and local area networks are connected to the global Internet.
Internet access is usually sold by Internet Service Providers (ISPs)
that use many different technologies offering a wide range of data rates
to the end user. Consumer use first became popular through dial-up
connections in the 1980s and 1990s. By the first decade of the 21st
century, many consumers had switched away from dial-up to dedicated
connections, most Internet access products were being marketed using the
term "broadband", and broadband penetration was being treated as a key
economic indicator.
Types or modes of Internet Connections
As
technology grows, so does our need for things to go faster. Ten years
ago, websites just included images, coloured text and some repetitive
melodies. Now Flash websites, animations, high resolution photos, online
gaming, videos or streaming ( radio on the internet ), are getting more
popular for people who demand faster and faster internet connections.
The
connection speeds listed below represent an average speed at the time
of publication ( May 2009 ). This will no doubt change over time.
1) PCI modem (Fig.4.1).
Analogue
up to 56000 bits per second. It means that in a second, 56000 bits ( 0
or 1 ) travel through the copper wire. It is both economical and slow
and it is also called dial-up access. If you connect the modem, you get
internet but as it uses the analogue telephone line, if you surf on the
internet, nobody can call you because the line is busy.
Using
a modem connected to your PC which is very cheap ( about 10 €) , users
connect to the Internet only if you click on the telephone Access Icon
and the computer dials the phone number provided by your ISP ( Internet
Service Provider ) and connects to the network. The signal is analogue
because data is sent over an analogue telephone network. This modem
converts
received analogue data to digital ( always analogue on the telephone site and digital on the computer side ).
As
dial-up access uses ordinary telephone lines the data rates are limited
and the quality of the connection is not always good. Nowadays very few
people use this type of connection.
2) DSL:
DSL
or - an 'always on' connection- uses the existing 2-wire copper
telephone line connected to the internet and won't tie up your phone
like the old modem does. There is no need to dial-in to your ISP as DSL
is always on. DSL is called ADSL ( Short for Asymmetric Digital
Subscriber Line) for home subscribers.
As
we said before ADSL is short for asymmetric digital subscriber line and
supports data rates up to 10 Mbits ( May 2009 ) when receiving data (
download ) and from 16 to 640 Kbps when sending data ( upload ). ADSL is
called asymmetric because it supports different data rates for upload
than for download traffic.
3) Cable
The
cross-section of the cable shows a single centre solid wire made of
copper surrounded by a copper mesh conductor. Between the main wire ( in
the centre ) and the mesh conductor is an insulating dielectric. This
dielectric ( blue part in the image ) has a large effect on the
essential features of the cable. Depending on the material that
insulator is made of, the cable has different inductance and capacitance
values and these values affect how quickly data travels through the
wire. The last layer is an outside insulator to protect the whole wire.
Data is transmitted through the rigid wire, while the outer copper mesh layer serves as a line to ground.
4) Wireless Internet Connections
Wireless
broadband or Wireless Internet Connections. Instead of using cable
networks for your Internet connection, WIC uses radio frequency
.Wireless Internet can be accessed from anywhere as long as your WIFI
adaptor is located within a network coverage area. It also provides an
always-on connection and it is still considered to be relatively new.
5) Satellite
IoS
short for Internet over Satellite allows a user to access the Internet
via a geostationary satellite that orbits the earth. A geostationary
satellite is a type of satellite placed at a fixed position above the
earth's surface. Because of the large distances between home and
satellite, signals must travel from the earth up to the satellite and
back again. It causes a slight delay between the request and the
answer.
E-mail, Chat, Video Conferencing
E-mail
Short for electronic mail, the transmission of messages over
communications networks. The messages can be notes entered from the
keyboard or electronic files stored on disk. Most mainframes,
minicomputers, and computer networks have an e-mail system. Some
electronic-mail systems are confined to a single computer system or
network, but others have gateways to other computer systems, enabling
users to send electronic mail anywhere in the world. Companies that are
fully computerized make extensive use of e-mail because it is fast,
flexible, and reliable.
Most e-mail systems include a rudimentary text editor for composing messages, but many allow you to edit your messages using any editor you want. You then send the message to the recipient by specifying the recipient's address. You can also send the same message to several users at once. This is called broadcasting.
Sent
messages are stored in electronic mailboxes until the recipient fetches
them. To see if you have any mail, you may have to check your
electronic mailbox periodically, although many systems alert you when
mail is received. After reading your mail, you can store it in a text
file, forward it to other users, or delete it. Copies of memos can be
printed out on a printer if you want a paper copy.
All
online services and Internet Service Providers (ISPs) offer e-mail, and
most also support gateways so that you can exchange mail with users of
other systems. Usually, it takes only a few seconds or minutes for mail
to arrive at its destination. This is a particularly effective way to
communicate with a group because you can broadcast a message or document
to everyone in the group at once.
Although
different e-mail systems use different formats, there are some emerging
standards that are making it possible for users on all systems to
exchange messages. In the PC world, an important e-mail standard is
MAPI. The CCITT standards organization has developed the X.400 standard,
which attempts to provide a universal way of addressing messages. To
date, though, the de facto addressing standard is the one used by the
Internet system because almost all e-mail systems have an Internet
gateway.
Another common spelling for e-mail is email.
Chat
Real-time
communication between two users via computer. Once a chat has been
initiated, either user can enter text by typing on the keyboard and the
entered text will appear on the other user's monitor. Most networks and
online services offer a chat feature.
Chat in Instant Messaging terms is the ability to open (or start) a conversation with another user or users.
Once
such a conversation has been instigated all the members of that
conversation are able to communicate (or chat) with each other. Each
member of the chat can see what every other member types, and in turn
any responses sent will be sent to all other members of the
conversation.
Online conversations in which you are immediately able to send messages back and forth to one another is called chat.
Often
you'll hear people say, "I was chatting last night to someone from
[this state.]" Other times you'll hear them say "I was chatting to
someone from [this country.]" Chances are they weren't talking about the
telephone, which can cost a few cents every minute. They were probably
talking about online chat. Online chat doesn't cost anything extra, as
long as you have an Internet connection.
Video Conferencing
Video
conferencing is a communications technology that integrates video and
audio to connect users anywhere in the world as if they were in the same
room. This term usually refers to communication between three or more
users who are in at least two locations, rather than one-on-one
communication, and it often includes multiple people at each location.
Each user or group of users who are participating in a video conference
typically must have a computer, a camera, a microphone, a video screen
and a sound system. Another requirement is a connection to the
communications system that is being used, which in the 21st century
usually is the Internet but might also be a satellite-based system, a
broadcast signal or other communications technology. When using video
conferencing, participants can see and hear each other in real time or
close to it, allowing natural face-to-face conversations and visual
elements that are not possible with voice-only communications
technology.
Uses
This
technology is especially popular in the field of business because it
allows meetings or conferences to be held without the need for all of
the participants to travel to a single location, so it saves time and
money. For the same reasons, it also is useful in the fields of
academics and medicine. Almost any organization that holds meetings for
people from different locations — no matter how far apart they are,
whether across town or around the world — can make use of video
conferencing.
History
Communications
companies have been dabbling in this technology essentially since the
invention of television. It was mostly impractical or limited in its
use, however, before the advent of broadband Internet. Early devices
often suffered from poor picture quality. Videophones, which became
available in the 1970s, never became popular because they were quite
expensive. With the arrival of broadband Internet in the 1990s, however,
users could engage in video conferencing through their home computers
simply by buying webcams and the appropriate programs.
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